![]() ![]() But given the game’s Russian roots that, as pointed out on Eurogamer, its developer Mundfish is trying to downplay as much as possible, I suspect that the game’s shallow story and glaring lack of meaningful critique of the Soviet system is more a matter of wariness than ignorance. It’s at this point that I think terms like ‘Eurojank’ start cropping up, where certain elements of the game–like dialogue–get lost in literal or cultural translation, and what perhaps sounds good in the game’s native Russian doesn’t translate so well to English. ![]() My biggest issues with the Atomic Heart stemmed from just about everything related to its narrative the writing, to the voicework, o the story itself just felt so much less cohesive than the rest of the game that it kind of led me to wonder ‘What went wrong there?’ It’s strange to have a game that on so many levels feels like a glossy production, yet in that one area feels so cheap. The long-overdue Atomic Heart is finally here, and if the mixed reviews of the game are anything to go by, I’m one of the game’s biggest fans out there, having declared it one of the best single-player shooters of this generation (with the caveat that, frankly, the competition isn’t that strong from the likes of the more-of-the-same Far Cry 6 and the decent-but-flawed Deathloop?).
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